Rushikesh
Patade.
Building game engines and agent systems. Right now that means ludexel — prompt-to-playable across engines — and fabri, the memory and orchestration layer that runs it.
"Developer by nature who wants to have an undeniable god complex someday soon."
Building ludexel — a platform that turns a prompt into a playable game, one plugin per engine. GBA works today; UEFN, Roblox, and Minecraft are in the queue.
Underneath it runs fabri — a local memory and agent-orchestration framework I wrote so the content agents actually remember what they did, and so I can swap the LLM behind them without rewriting the pipeline.
Everything else — CV, Rust, systems, older mobile work — is scattered below. Some of it is old. All of it is real.
Featured projects.
- 01
ludexel
In development · live productPrompt to playable game, across engines.
A multi-engine game platform. Type a prompt, get a playable game — starting with the Game Boy Advance, with platform plugins in the works for UEFN, Roblox, and Minecraft. Astro landing, Python SDK, agent-driven content pipeline.
PythonAstroCAgentsvisit ↗ - 02
fabri
Local memory + orchestration for custom LLM agents.
SCOPE-style tactical and strategic memory over execution traces. Qdrant-backed, polyglot subprocess tools, agent-as-tool composition. The runtime behind ludexel's content agents.
PythonQdrantLLMgithub ↗ - 03
Nakshekadam
SIH 2022 — Winner · 10★SIH 2022 winning project.
Smart India Hackathon 2022 winner. Cross-platform Flutter app addressing a national problem statement — my most-starred repo and the first real ship.
FlutterDartgithub ↗ - 04
IoT-Architecture
3★A curated hub of IoT architectural patterns.
Reference architectures and patterns for IoT systems, written in Mermaid so the diagrams live next to the reasoning.
MermaidSystemsgithub ↗ - 05
appwrite_ui_auth
7★Flutter auth template library.
Drop-in Appwrite authentication UI + flow package for Flutter — email, OAuth, session handling wired up so a new app can start from a signed-in state.
FlutterDartAppwritegithub ↗ - 06
ssd-implementation
VGG16D + SSD, from scratch in PyTorch.
Single-Shot Detector built ground-up on a VGG16D backbone. An exercise in reading the paper and typing every layer, not calling torchvision.
PyTorchComputer Visiongithub ↗
The wider archive.
Six years of side projects and experiments. Not everything is polished — most of it exists because I wanted to know how it worked.
AI, Agents & LLM tooling
1Games & engines
7ML & Computer Vision
2Systems & low-level
5Mobile
6Six years, one line.
- 2020
First commits.
Started shipping code publicly on GitHub. Small tools, game clones, learning by breaking things.
- 2022
Nakshekadam wins Smart India Hackathon.
Cross-platform Flutter app takes SIH 2022 — the moment building for real users clicked.
- 2024
The LLM / agent shift.
Full turn toward agent systems, orchestration, and the tooling around large models.
- 2026
ludexel and fabri.
Building a multi-engine game platform on top of a local memory + orchestration framework. Prompt in, playable game out.
Polyglot, by habit.
I pick the language the problem wants. These are the ones I've shipped something in.
- Python
- TypeScript
- Dart
- Rust
- C
- C++
- Assembly
- Lua
- Java
- Node.js
- Astro
- Flutter
- PyTorch
- pygame
- GBA / devkitARM
- UEFN / Verse
- Roblox
- Cloudflare Pages
- Docker
- Qdrant
- MongoDB
- MinIO
- Agent orchestration
- Content-addressed storage
- Retro/embedded tooling
- Computer vision
- Editorial UI
Tell me what
you're building.
If you're working on agent systems, game tooling, or something quietly ambitious — I'd like to hear about it.