Skip to content
rushikesh.patade
Portfolio · 2020 → present

Rushikesh
Patade.

Building game engines and agent systems. Right now that means ludexel — prompt-to-playable across engines — and fabri, the memory and orchestration layer that runs it.

"Developer by nature who wants to have an undeniable god complex someday soon."

— Bio, in his own words
Now
Updated 2026

Building ludexel — a platform that turns a prompt into a playable game, one plugin per engine. GBA works today; UEFN, Roblox, and Minecraft are in the queue.

Underneath it runs fabri — a local memory and agent-orchestration framework I wrote so the content agents actually remember what they did, and so I can swap the LLM behind them without rewriting the pipeline.

Everything else — CV, Rust, systems, older mobile work — is scattered below. Some of it is old. All of it is real.

Selected work

Featured projects.

  1. 01

    ludexel

    In development · live product

    Prompt to playable game, across engines.

    A multi-engine game platform. Type a prompt, get a playable game — starting with the Game Boy Advance, with platform plugins in the works for UEFN, Roblox, and Minecraft. Astro landing, Python SDK, agent-driven content pipeline.

    PythonAstroCAgents
    visit ↗
  2. 02

    fabri

    Local memory + orchestration for custom LLM agents.

    SCOPE-style tactical and strategic memory over execution traces. Qdrant-backed, polyglot subprocess tools, agent-as-tool composition. The runtime behind ludexel's content agents.

    PythonQdrantLLM
    github ↗
  3. 03

    Nakshekadam

    SIH 2022 — Winner · 10★

    SIH 2022 winning project.

    Smart India Hackathon 2022 winner. Cross-platform Flutter app addressing a national problem statement — my most-starred repo and the first real ship.

    FlutterDart
    github ↗
  4. 04

    IoT-Architecture

    3★

    A curated hub of IoT architectural patterns.

    Reference architectures and patterns for IoT systems, written in Mermaid so the diagrams live next to the reasoning.

    MermaidSystems
    github ↗
  5. 05

    appwrite_ui_auth

    7★

    Flutter auth template library.

    Drop-in Appwrite authentication UI + flow package for Flutter — email, OAuth, session handling wired up so a new app can start from a signed-in state.

    FlutterDartAppwrite
    github ↗
  6. 06

    ssd-implementation

    VGG16D + SSD, from scratch in PyTorch.

    Single-Shot Detector built ground-up on a VGG16D backbone. An exercise in reading the paper and typing every layer, not calling torchvision.

    PyTorchComputer Vision
    github ↗
Everything else

The wider archive.

Six years of side projects and experiments. Not everything is polished — most of it exists because I wanted to know how it worked.

Trajectory

Six years, one line.

  1. 2020

    First commits.

    Started shipping code publicly on GitHub. Small tools, game clones, learning by breaking things.

  2. 2022

    Nakshekadam wins Smart India Hackathon.

    Cross-platform Flutter app takes SIH 2022 — the moment building for real users clicked.

  3. 2024

    The LLM / agent shift.

    Full turn toward agent systems, orchestration, and the tooling around large models.

  4. 2026

    ludexel and fabri.

    Building a multi-engine game platform on top of a local memory + orchestration framework. Prompt in, playable game out.

Toolbox

Polyglot, by habit.

I pick the language the problem wants. These are the ones I've shipped something in.

Languages
  • Python
  • TypeScript
  • Dart
  • Rust
  • C
  • C++
  • Assembly
  • Lua
  • Java
Runtimes & frameworks
  • Node.js
  • Astro
  • Flutter
  • PyTorch
  • pygame
Systems & infra
  • GBA / devkitARM
  • UEFN / Verse
  • Roblox
  • Cloudflare Pages
  • Docker
  • Qdrant
  • MongoDB
  • MinIO
Practice
  • Agent orchestration
  • Content-addressed storage
  • Retro/embedded tooling
  • Computer vision
  • Editorial UI
Contact

Tell me what
you're building.

If you're working on agent systems, game tooling, or something quietly ambitious — I'd like to hear about it.